![Starting Town NPC [Mystery Booster 2 Playtest Cards]](/images/headsortailsgaminghub.shop/images/product/starting-town-npc-mystery-booster-2-playtest-cards-1.png)
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-69%Starting Town NPC [Mystery Booster 2 Playtest Cards]—
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$0.09The Story
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Creature — Human Peasant |
| Rarity: | Common |
| Cost: | {2}{G} |
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
TEST CARD - Not for constructed play
Description
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Creature — Human Peasant |
| Rarity: | Common |
| Cost: | {2}{G} |
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
TEST CARD - Not for constructed play










